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231 Game Reviews

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Bland

And nice "extra credit." Really. It's great to generalize. Because lyrics mean nothing, and classic rock has never spewed out a pile of steaming shit. Oh, wait... I was using poxism.

The text was ugly, the color scheme uninspired, the self-gratifying display boring and the questions too easy. And there are good rap songs. And there are bad rock songs.

KyleDaFox responds:

No there are no good rap songs, it was a joke, anyway, yes there are bad rock songs but not many.

Liked it

Very much like SpongeBob KrabbyQuest. Liked the sound. I did however get to the level editor after the 3rd or 4th stage, so I see this as a glitch. Nice BG music. Ambient and not annoying. The graphics were soft as well; easy on the eyes. Simple games are always the best. See: Dr. Mario.

These controls suck.

To fight, you could start by running to the Room of the Three Gargoyles. Push in the right tongue and a door might lead you down a staircase into the Wall Climb. Here you must choose your next path. You could race up to the Observatory, spin the sun dial and pass into the Room of the Golden Idols. Once there, push down on their bases to release the doors. That may take you below or lead you into the Shrine of the Silver Monkey. Assemble the statue there and you may be headed for the Torch Room. If the elevator is up you could jump into the elevator and descend into the Mine Shaft. You might climb up the ladder or plow through the Stone Wall. Find the key and it may unlock the Tombs of the Ancient Kings, allowing you to climb into the Spider's Liar. If you escape you may have a chance to sit upon the Throne of the Pretender. If the correct door is unlocked you'll be able to crawl into the Pit of Despair and finally make your way through the Cave of Sighs back to the Temple Gate. The choices are yours and yours alone. Good luck.

Seriously, I have carpal tunnel now. Thanks a whole lot. No sound, but it is a beta. The movement was responsive, but you need a better control scheme. And sound. And make your characters bigger. And maybe more than one attack key.

dummyboo responds:

I don't think I can make all those places...I acually don't even watch dbz, I just saw some of the sprites and thought it might make a good game.

Buggy as a bunny

It kept showing me 'Ka' and I kept clicking it. Each time it said I was wrong. Then, at some points, Ka wasn't even a choice. Nice concept and sound.

LuckyLollipopLad responds:

I haven't encountered this problem, despite much testing.

Bear in mind that when the start to be rotated, they can be tricky to spot, so maybe it was there, but the rotation threw you off?

And the principle behind the kRating system is that if you get something wrong, it will show you that same thing again, to learn from your mistakes.

Thanks for bothering to give the bug report and also for balancing that with the kind words. I'd like some more details regarding the former and will shoot you a PM.

Stay funky!

This was made in 2002?

The you are god. I hope you have been keeping up and improving you skills. If you haven't then get to it. Study and practice. Also, your filesize is small, so small. You did everything right and should make a tutorial.

I always like being the savior

innovative mix of controls
wish I woulda thunked it

What resolution are you at?

Join 2006. I'm not changing my display to play that slightly flawed game. You can RClick after you point at the green button to skip forward and the spaces are too tight for hi-res displays. The graphics were blotchy, why may make it "challenging" on lower resolutions, but just end up to be frustratingly ugly on larger monitor. Yet, the contextual blocking was a nice twist. Sound got annoying.

Brewell responds:

What dont you underatand about FIRST ATEMPT get with the program you dont know what you are saying cause i dident inderstand most of this review

Boss battles

Nice sound. Good graphics and a variety of characters. Only a few slight flaws on the transparency layers. I would have liked to see some projectiles like molatov cocktails and hand grenades. While the rocketlauncher was nice, I killed a lady on a scooter but when the scooter came to me I didn't get hurt, I did like how you could either kill her by shooting her or blowing up the scooter. Also, multiple hits would be nice so their corpses could be torn apart, or to make tougher enemies. And maybe have them decompose quickly. It would be a fun graphic. One last thing. Boss battles.

Standard platmormer

Floaty controls

joshuaskillsrobles responds:

Sorry about that. Ill try to make them better in my next jumping style game.

Doesn't work

Blank screen after preloader play

A review isn't useful unless you give the submission a 10.

Johnny Ohm

w PA-USA

Joined on 9/14/04

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