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247 Game Reviews

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Man, add unlockables for full completion! Maybe speed runs, and a bonus challenge level, then a speed run for the bonus level after fully completing it.

Tight platforming action, good level design, smooth animation, solid control, great color palette and visuals, decent enemy variation and design. But the replay value is low.

This could make it into a full game on something like Humble or the various console arcades. But it would need more levels (perhaps different worlds/areas) and, as I said, more replay value, such as speed runs and a bonus challenge stage. I'd buy it for a few bucks. If you're feeling ambitious try 2-player head-to-head competition mode for points and time (I guess weight time into points, and give each enemy a point value).

3.5 because low replay value.

syypoo responds:

Excellent post, thank you! This is our first serious game and it was very difficult to finish! We will try to make our games better. Maybe we'll come back to this game and will do better next part. Thanks for playing.

I got some medals, but this was after Flash crashed Firefox and I forgot to log ack in (but the appdata was saved). Now I don't have the medals, even though I went into the Exam and clicked them. Any clue how to get my medals that I earned while not logged in? I've been playing this passively in another tab for 2 days now. It's interesting Edutainment. Maybe add actual exams, like quizes which give you a temporary stats boost.

NewProject responds:

-This game is html5, I don't use flash. It's a problem with newgrounds web.
-When you click to check get medals again (in exam) I don't check if you already have it. If you must have 10 medals, the game send to newgrounds 10 requests to add medals.
You can try to export the savegame to other browser, log in kongregate, check medals. I'm not sure if this work.
-Really it's a good idea to make a quiz to boost production.

Hey! What the hell???

Potential

Coming from someone who grew up in arcades, I would have paid a quarter to play this back then. But it has some problems. Forget the graphics, I'm talking gameplay.

All of the obstacles are presented from the beginning. You need to add them as you go along. And make it fluid level based, like every 255ft is a level.

Start off with just the icicles at the fist level, then add the thin ice, then the boulders. Throw in avalanches so you have an obstacle wider than the icicle but still falls straight down (maybe starts out thin then gets wider as it goes down the screen?) and maybe yetis in caves that throw snowballs at you. Just add one new obstacle each level until a certain number of levels has been reached. Then loop it: start with just the one obstacle, but speed everything up a bit. And keep doing that, over and over. It will be like an old arcade game, or a crappy gameboy game (hell, I still play Snood sometimes).

As for the powerups, that one that destroys everything? Why is everything destroyed? Make it fit the theme. What goes with mountain climbing? How about yodeling? Yodeling. What is the icon that gives you increased speed? It should be hot cocoa. And there aren't many pickaxes given out. The health came about in good fashion. But that's all I saw. Need more. maybe a rope? If you lose a life you start off where you picked up the rope instead of at the beginning of the stage.

Sumo148 responds:

Thank you for the wonderful criticism. This was a quick minigame i made back in the day, I'll be sure to fix up everything and add some stuff that you mentioned.

Some things need fixed

The re-appears are blocky and you can just get stuck. It makes the action look terrible. Try a flashing re-appear, where (as like other games) the character appears but will flash a different color for a small amount of time during which he cannot be harmed; to even out the effect you could prevent the character from firing during that re-appear sequence.

During the Stage 8 intro there was ActionScript button text.

It didn't seem that the gauges for the power pick-ups were working properly.

You could implement a scoring system. Points for each Frownie killed, vary by type & ordered by difficulty, plus bonus points for defeating all of the Frownies. Plus, you could make a timing system by making the next wave of Frownies appear a set amount of time after the all of the Frownies in the current wave are defeated.

There are 3 lives for the game, but I think an interesting model would be 3 lives per stage where you have a life gauge and if your health is depleted you reappear flashing. Do that 3 times and you have to continue. Also, if all of the presents are stolen you have to continue. Along with all of this you would get 3 continues.

With that last part new Frownies with special abilities would be interesting.

And of course it needs sound.

Keep working on it.

LOL u hait crystg kilurs

Look out! Du'o'ng is JEWISH!
A kike! A yid! A hebe! A hook-nose! He's kosher, man! He's a Red Sea pedestrian, and proud of it!

Great game. The controls were responsive, although I did find some "hiding spots" in a couple battles that kept me from getting harmed. Graphics are awesome throwback, like a pre-SNES PC title. The mechanics were a little Simon's Quest, which I loved, but the mood was a lot less dark, which is good because I hate when things are dark.

I adore the story. It's something that our children should learn. Destroy the dreidl spinners that get in the way of building a Benedictine church. Kids need to learn that you have to stand up for what's right and the only way to heaven is building churches in the name of our savior Jesus, the one true God.

Wiesi responds:

rofl!

Homage to a great console title

With Typing of the Dead 2 being Japanese only I'll have to make due with this, which is pretty good for a flash game, but could use some depth. Still, the crisp graphics and awesome character design with the campy building animations gets my 5.

A review isn't useful unless you give the submission a 10.

Johnny Ohm

w PA-USA

Joined on 9/14/04

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