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63 Game Reviews w/ Response

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Should have had a boss fight and a save file that gives an unlockable for getting all the drugs.

And for the people having trouble with the jumps, some platforms look different, and your raygun gets more powerful.

Also, WHERE'S THE LAST DRUG!

Noeloskar responds:

i dunno know, if i would know you wouldn't have to find them for me, but on more serious note, we planned a special mode for collecting all the drugs, something simallar to super sonic in sonic games, but unfortunatly we didn't had enough time

kys

GameDanTeam responds:

Thanks for your message.

We are sorry that you didn't liked the game. We are aware that there are people that don't like Visual and Kinetic Novels.

Thanks.

Chrome: "Cannot read property 'getParameter' of undefined", Mozilla: "GLctx is undefined"

Template88 responds:

same, lol

Maprower responds:

Did some looking up, that seems to be a renderer issue. Changed the renderer from GLES 3.0 to 2.0, which is hopefully more browser compatible. Sorry I didn't catch it during publishing.

Game breaking condition in the spike room to the top right off the main chamber. If you die on the right side of the room you lose the key and are stuck forever.

adriendittrick responds:

currently being patched!

ohhh only one level

itsnotsimon responds:

I'm glad you enjoyed it :3
We'll definitely continue working on the game and improving it :D

Wish there was a high score board for bits left when completed, as well as percent of enemies destroyed. Make more levels and more maze like.

AKTStudios responds:

We are currently developing a full version of GRIEVOUS and are planning on procedural generation for levels and making them more "maze" like :) Thank you for the feedback!

Could make this a mobile game by adding a few more gameplay elements, like having the blocks move at some point, like every 5th stage as sort of a "boss fight", perhaps in just a small area that increases with each "boss fight", and maybe time attack levels. Maybe levels where instead of the walls closing in your character grows. How about levels where the stage slowly goes dark and then goes light again? And stages where there are blocks you have to avoid, such as blocks that give you a game over when you touch them, or blocks that are walls themselves. Maybe introduce one of these each 5th level to keep people guessing what will come next so they'll play longer. And then after all the ideas are used up combine them. The closing walls could just be one mechanic that is used as the main one used on stages between the "boss battle" stages. Also, sometimes my click and release isn't registered, but input dumping even happens in AAA games. Oh, yeah, 32. Actually, 36 now, and just found another bug: it shot me straight up or down, even though you can't aim straight up or down.

GoodL responds:

These are great ideas. I appreciate the review - thank you!

Crappy graphics making it difficult to distinguish objects, bad hitboxes making it dificult to click objects, no clues of what needs to be discovered next, text which is either pixelated or cut off making it dificult to read, text text links which put the action on the text itself rather than a container movieclip/button which makes it difficult to click the text links, no ambient sound.

Wooooooooooooooooooo responds:

I promise all the hit boxes work fine you just gotta find em and yeah for next time I will use a containers rather than using the text as a link also in total I only have about 20 sound effects so it can be difficult sometimes. It would be interesting to know where abouts you got stuck in the game and if other people are having the same trouble.?

Nice take on the genre which inspired the ripoff Flappy Bird. Love the retro PC graphics and the powerups and thrust features are great.

Pipeweed responds:

Thank you, i think i will release an updated version later :) this game was made in < 4 hours.

I can't get the condiments to work. What am I doing wrong? Hilarious concept, to which I really connect because I often get drunk while listening to metal then make a sandwich.

HeartOfGold responds:

Haha, unfortunately the ketchup and mustard dont squirt yet, maybe in HMS 2. Thanks though, and glad you could relate.

A review isn't useful unless you give the submission a 10.

Johnny Ohm

w PA-USA

Joined on 9/14/04

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