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Man, add unlockables for full completion! Maybe speed runs, and a bonus challenge level, then a speed run for the bonus level after fully completing it.

Tight platforming action, good level design, smooth animation, solid control, great color palette and visuals, decent enemy variation and design. But the replay value is low.

This could make it into a full game on something like Humble or the various console arcades. But it would need more levels (perhaps different worlds/areas) and, as I said, more replay value, such as speed runs and a bonus challenge stage. I'd buy it for a few bucks. If you're feeling ambitious try 2-player head-to-head competition mode for points and time (I guess weight time into points, and give each enemy a point value).

3.5 because low replay value.

syypoo responds:

Excellent post, thank you! This is our first serious game and it was very difficult to finish! We will try to make our games better. Maybe we'll come back to this game and will do better next part. Thanks for playing.

I got some medals, but this was after Flash crashed Firefox and I forgot to log ack in (but the appdata was saved). Now I don't have the medals, even though I went into the Exam and clicked them. Any clue how to get my medals that I earned while not logged in? I've been playing this passively in another tab for 2 days now. It's interesting Edutainment. Maybe add actual exams, like quizes which give you a temporary stats boost.

NewProject responds:

-This game is html5, I don't use flash. It's a problem with newgrounds web.
-When you click to check get medals again (in exam) I don't check if you already have it. If you must have 10 medals, the game send to newgrounds 10 requests to add medals.
You can try to export the savegame to other browser, log in kongregate, check medals. I'm not sure if this work.
-Really it's a good idea to make a quiz to boost production.

Potential

Coming from someone who grew up in arcades, I would have paid a quarter to play this back then. But it has some problems. Forget the graphics, I'm talking gameplay.

All of the obstacles are presented from the beginning. You need to add them as you go along. And make it fluid level based, like every 255ft is a level.

Start off with just the icicles at the fist level, then add the thin ice, then the boulders. Throw in avalanches so you have an obstacle wider than the icicle but still falls straight down (maybe starts out thin then gets wider as it goes down the screen?) and maybe yetis in caves that throw snowballs at you. Just add one new obstacle each level until a certain number of levels has been reached. Then loop it: start with just the one obstacle, but speed everything up a bit. And keep doing that, over and over. It will be like an old arcade game, or a crappy gameboy game (hell, I still play Snood sometimes).

As for the powerups, that one that destroys everything? Why is everything destroyed? Make it fit the theme. What goes with mountain climbing? How about yodeling? Yodeling. What is the icon that gives you increased speed? It should be hot cocoa. And there aren't many pickaxes given out. The health came about in good fashion. But that's all I saw. Need more. maybe a rope? If you lose a life you start off where you picked up the rope instead of at the beginning of the stage.

Sumo148 responds:

Thank you for the wonderful criticism. This was a quick minigame i made back in the day, I'll be sure to fix up everything and add some stuff that you mentioned.

LOL u hait crystg kilurs

Look out! Du'o'ng is JEWISH!
A kike! A yid! A hebe! A hook-nose! He's kosher, man! He's a Red Sea pedestrian, and proud of it!

Great game. The controls were responsive, although I did find some "hiding spots" in a couple battles that kept me from getting harmed. Graphics are awesome throwback, like a pre-SNES PC title. The mechanics were a little Simon's Quest, which I loved, but the mood was a lot less dark, which is good because I hate when things are dark.

I adore the story. It's something that our children should learn. Destroy the dreidl spinners that get in the way of building a Benedictine church. Kids need to learn that you have to stand up for what's right and the only way to heaven is building churches in the name of our savior Jesus, the one true God.

Wiesi responds:

rofl!

HAHAHA! That SUCKLED!

Seriously, terribly drawn, and your music selector is broken. When I changed scenes the music changed but the selector display didn't. Plus, like we really need more dress-up games. Especially ones as ugly as your tutorial.

And you didn't even tell them to make sections for different clothing for different body types. Like legs1 has a subset of leg_clothing different from legs_2 that you can change with another button. And what about layers? Like shirts that hang over pants?

Also, your setup was terrible. And giving it a fancy name like "Character creator" doesn't make it any less of a dress-up game. What can I expect. It seems that you cannot code properly, as is evident by your broken music selector.

Furthermore,

And I must reiterate: No more ugly (and boring) dress-ups. That's why the only redeeming factor of my only submission was its message rather than it's content. Oh, and I actually at least spent time to make it look good. /portal/view/242661

yoyoboy666 responds:

It's not meant to have good graphics. It's just showing people how to do what I did. This code could be helpful to people. If you didn't care for the graphics, I might improve those. But all my other reviews didn't complain about much/anything. I only added the music selector as an extra thing, it's probably broken because I originally coded it to stay on one frame. And I noted in the example that I'll make another tutorial sometime if people want to know about changing body types/using layers.

Bland

And nice "extra credit." Really. It's great to generalize. Because lyrics mean nothing, and classic rock has never spewed out a pile of steaming shit. Oh, wait... I was using poxism.

The text was ugly, the color scheme uninspired, the self-gratifying display boring and the questions too easy. And there are good rap songs. And there are bad rock songs.

KyleDaFox responds:

No there are no good rap songs, it was a joke, anyway, yes there are bad rock songs but not many.

These controls suck.

To fight, you could start by running to the Room of the Three Gargoyles. Push in the right tongue and a door might lead you down a staircase into the Wall Climb. Here you must choose your next path. You could race up to the Observatory, spin the sun dial and pass into the Room of the Golden Idols. Once there, push down on their bases to release the doors. That may take you below or lead you into the Shrine of the Silver Monkey. Assemble the statue there and you may be headed for the Torch Room. If the elevator is up you could jump into the elevator and descend into the Mine Shaft. You might climb up the ladder or plow through the Stone Wall. Find the key and it may unlock the Tombs of the Ancient Kings, allowing you to climb into the Spider's Liar. If you escape you may have a chance to sit upon the Throne of the Pretender. If the correct door is unlocked you'll be able to crawl into the Pit of Despair and finally make your way through the Cave of Sighs back to the Temple Gate. The choices are yours and yours alone. Good luck.

Seriously, I have carpal tunnel now. Thanks a whole lot. No sound, but it is a beta. The movement was responsive, but you need a better control scheme. And sound. And make your characters bigger. And maybe more than one attack key.

dummyboo responds:

I don't think I can make all those places...I acually don't even watch dbz, I just saw some of the sprites and thought it might make a good game.

Buggy as a bunny

It kept showing me 'Ka' and I kept clicking it. Each time it said I was wrong. Then, at some points, Ka wasn't even a choice. Nice concept and sound.

LuckyLollipopLad responds:

I haven't encountered this problem, despite much testing.

Bear in mind that when the start to be rotated, they can be tricky to spot, so maybe it was there, but the rotation threw you off?

And the principle behind the kRating system is that if you get something wrong, it will show you that same thing again, to learn from your mistakes.

Thanks for bothering to give the bug report and also for balancing that with the kind words. I'd like some more details regarding the former and will shoot you a PM.

Stay funky!

What resolution are you at?

Join 2006. I'm not changing my display to play that slightly flawed game. You can RClick after you point at the green button to skip forward and the spaces are too tight for hi-res displays. The graphics were blotchy, why may make it "challenging" on lower resolutions, but just end up to be frustratingly ugly on larger monitor. Yet, the contextual blocking was a nice twist. Sound got annoying.

Brewell responds:

What dont you underatand about FIRST ATEMPT get with the program you dont know what you are saying cause i dident inderstand most of this review

Standard platmormer

Floaty controls

joshuaskillsrobles responds:

Sorry about that. Ill try to make them better in my next jumping style game.

A review isn't useful unless you give the submission a 10.

Johnny Ohm

w PA-USA

Joined on 9/14/04

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