00:00
00:00
View Profile thelordofcheese

68 Game Reviews w/ Response

All 247 Reviews

0 reviews are hidden due to your filters.

Wish there was a high score board for bits left when completed, as well as percent of enemies destroyed. Make more levels and more maze like.

AKTStudios responds:

We are currently developing a full version of GRIEVOUS and are planning on procedural generation for levels and making them more "maze" like :) Thank you for the feedback!

Could make this a mobile game by adding a few more gameplay elements, like having the blocks move at some point, like every 5th stage as sort of a "boss fight", perhaps in just a small area that increases with each "boss fight", and maybe time attack levels. Maybe levels where instead of the walls closing in your character grows. How about levels where the stage slowly goes dark and then goes light again? And stages where there are blocks you have to avoid, such as blocks that give you a game over when you touch them, or blocks that are walls themselves. Maybe introduce one of these each 5th level to keep people guessing what will come next so they'll play longer. And then after all the ideas are used up combine them. The closing walls could just be one mechanic that is used as the main one used on stages between the "boss battle" stages. Also, sometimes my click and release isn't registered, but input dumping even happens in AAA games. Oh, yeah, 32. Actually, 36 now, and just found another bug: it shot me straight up or down, even though you can't aim straight up or down.

GoodL responds:

These are great ideas. I appreciate the review - thank you!

Crappy graphics making it difficult to distinguish objects, bad hitboxes making it dificult to click objects, no clues of what needs to be discovered next, text which is either pixelated or cut off making it dificult to read, text text links which put the action on the text itself rather than a container movieclip/button which makes it difficult to click the text links, no ambient sound.

Wooooooooooooooooooo responds:

I promise all the hit boxes work fine you just gotta find em and yeah for next time I will use a containers rather than using the text as a link also in total I only have about 20 sound effects so it can be difficult sometimes. It would be interesting to know where abouts you got stuck in the game and if other people are having the same trouble.?

Nice take on the genre which inspired the ripoff Flappy Bird. Love the retro PC graphics and the powerups and thrust features are great.

Pipeweed responds:

Thank you, i think i will release an updated version later :) this game was made in < 4 hours.

Man, add unlockables for full completion! Maybe speed runs, and a bonus challenge level, then a speed run for the bonus level after fully completing it.

Tight platforming action, good level design, smooth animation, solid control, great color palette and visuals, decent enemy variation and design. But the replay value is low.

This could make it into a full game on something like Humble or the various console arcades. But it would need more levels (perhaps different worlds/areas) and, as I said, more replay value, such as speed runs and a bonus challenge stage. I'd buy it for a few bucks. If you're feeling ambitious try 2-player head-to-head competition mode for points and time (I guess weight time into points, and give each enemy a point value).

3.5 because low replay value.

syypoo responds:

Excellent post, thank you! This is our first serious game and it was very difficult to finish! We will try to make our games better. Maybe we'll come back to this game and will do better next part. Thanks for playing.

I got some medals, but this was after Flash crashed Firefox and I forgot to log ack in (but the appdata was saved). Now I don't have the medals, even though I went into the Exam and clicked them. Any clue how to get my medals that I earned while not logged in? I've been playing this passively in another tab for 2 days now. It's interesting Edutainment. Maybe add actual exams, like quizes which give you a temporary stats boost.

NewProject responds:

-This game is html5, I don't use flash. It's a problem with newgrounds web.
-When you click to check get medals again (in exam) I don't check if you already have it. If you must have 10 medals, the game send to newgrounds 10 requests to add medals.
You can try to export the savegame to other browser, log in kongregate, check medals. I'm not sure if this work.
-Really it's a good idea to make a quiz to boost production.

Potential

Coming from someone who grew up in arcades, I would have paid a quarter to play this back then. But it has some problems. Forget the graphics, I'm talking gameplay.

All of the obstacles are presented from the beginning. You need to add them as you go along. And make it fluid level based, like every 255ft is a level.

Start off with just the icicles at the fist level, then add the thin ice, then the boulders. Throw in avalanches so you have an obstacle wider than the icicle but still falls straight down (maybe starts out thin then gets wider as it goes down the screen?) and maybe yetis in caves that throw snowballs at you. Just add one new obstacle each level until a certain number of levels has been reached. Then loop it: start with just the one obstacle, but speed everything up a bit. And keep doing that, over and over. It will be like an old arcade game, or a crappy gameboy game (hell, I still play Snood sometimes).

As for the powerups, that one that destroys everything? Why is everything destroyed? Make it fit the theme. What goes with mountain climbing? How about yodeling? Yodeling. What is the icon that gives you increased speed? It should be hot cocoa. And there aren't many pickaxes given out. The health came about in good fashion. But that's all I saw. Need more. maybe a rope? If you lose a life you start off where you picked up the rope instead of at the beginning of the stage.

Sumo148 responds:

Thank you for the wonderful criticism. This was a quick minigame i made back in the day, I'll be sure to fix up everything and add some stuff that you mentioned.

LOL u hait crystg kilurs

Look out! Du'o'ng is JEWISH!
A kike! A yid! A hebe! A hook-nose! He's kosher, man! He's a Red Sea pedestrian, and proud of it!

Great game. The controls were responsive, although I did find some "hiding spots" in a couple battles that kept me from getting harmed. Graphics are awesome throwback, like a pre-SNES PC title. The mechanics were a little Simon's Quest, which I loved, but the mood was a lot less dark, which is good because I hate when things are dark.

I adore the story. It's something that our children should learn. Destroy the dreidl spinners that get in the way of building a Benedictine church. Kids need to learn that you have to stand up for what's right and the only way to heaven is building churches in the name of our savior Jesus, the one true God.

Wiesi responds:

rofl!

HAHAHA! That SUCKLED!

Seriously, terribly drawn, and your music selector is broken. When I changed scenes the music changed but the selector display didn't. Plus, like we really need more dress-up games. Especially ones as ugly as your tutorial.

And you didn't even tell them to make sections for different clothing for different body types. Like legs1 has a subset of leg_clothing different from legs_2 that you can change with another button. And what about layers? Like shirts that hang over pants?

Also, your setup was terrible. And giving it a fancy name like "Character creator" doesn't make it any less of a dress-up game. What can I expect. It seems that you cannot code properly, as is evident by your broken music selector.

Furthermore,

And I must reiterate: No more ugly (and boring) dress-ups. That's why the only redeeming factor of my only submission was its message rather than it's content. Oh, and I actually at least spent time to make it look good. /portal/view/242661

yoyoboy666 responds:

It's not meant to have good graphics. It's just showing people how to do what I did. This code could be helpful to people. If you didn't care for the graphics, I might improve those. But all my other reviews didn't complain about much/anything. I only added the music selector as an extra thing, it's probably broken because I originally coded it to stay on one frame. And I noted in the example that I'll make another tutorial sometime if people want to know about changing body types/using layers.

A review isn't useful unless you give the submission a 10.

Johnny Ohm

w PA-USA

Joined on 9/14/04

Level:
23
Exp Points:
5,826 / 5,880
Exp Rank:
8,160
Vote Power:
6.51 votes
Rank:
Police Sergeant
Global Rank:
7,590
Blams:
723
Saves:
492
B/P Bonus:
12%
Whistle:
Silver
Medals:
1,124